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Answer by Kalan

Not quite understand first question, I've got a script which is being executed in edit mode and contains two arrays, first holds pairs of vertices instances ids (in int) for edges, second holds...

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Answer by Kalan

I solved this, by creating another mesh with inverted triangles. Not the best solution, but the only one that works.

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Answer by Kalan

Not quite understand first question, I've got a script which is being executed in edit mode and contains two arrays, first holds pairs of vertices instances ids (in int) for edges, second holds...

View Article

Answer by Kalan

I solved this, by creating another mesh with inverted triangles. Not the best solution, but the only one that works.

View Article
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