Answer by Kalan
Not quite understand first question, I've got a script which is being executed in edit mode and contains two arrays, first holds pairs of vertices instances ids (in int) for edges, second holds...
View ArticleAnswer by Kalan
I solved this, by creating another mesh with inverted triangles. Not the best solution, but the only one that works.
View ArticleAnswer by Kalan
Not quite understand first question, I've got a script which is being executed in edit mode and contains two arrays, first holds pairs of vertices instances ids (in int) for edges, second holds...
View ArticleAnswer by Kalan
I solved this, by creating another mesh with inverted triangles. Not the best solution, but the only one that works.
View Article
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